Digitally generated geometries can be associated to Immanuel Kant's mathematical sublime: shapes turn inside out and outside in, while three-dimensional patterns twist and bend in topological spaces ---almost leading us to Alice's "rabbit hole" in the creation of illusionary perceptions of a kaleidoscopic imaginary space. I have been involved with digitally generated forms for over two decades and have created several virtual worlds based on complex geometries. Different outputs are produced: series of two-dimensional prints, single channel video and video installations.
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